NOW: Interested in what the community is doing right now? Check out the GamerDNA NOW page!
Member since: 15/SEP/08
289 Games | 437 Contributions | 50 Media | 80 Followers
“For a long time this thread at the TIGSource forums was the closest thing to an official Spelunky site there was. I just read this article at The Escapist and found out this is no longer the case. Derek Yu released version 1.0, the first non-beta...”
0
“I noticed a new version of Spelunky (0.99.9B) came out a while ago, and today I decided to try it out. It's still fun, still difficult. :) Actually, apparently it has been made a little easier. The physics (moving around) have been changed, and...”
0
“Anthony Burch discusses Spelunky's game design.”
0
“I discovered the free Spelunky months ago, played it a lot, advertise it in the first gamerDNA newsletter, and then I go and don't play it any more up until now. I was waiting for a new version to come out, and today realized that happened a while...”
0
“Old school platforming in randomly generated, destructible pixel art caves filled with Indiana Jones-style enemies and traps. Spelunky has that "one more try" quality" to it. (That one didn't count. One more try...)”
0
“ I discovered the freeware Spelunky about a week ago and have been playing it quite a bit since. It definitely has that "one more time" quality to it. It is an old school, 2D platformer with fully destructible, randomly generated caves...”
2
“Go deeper into the caves and find lush vegetation and restless dead.”
0
“A booby trapped idol room in Spelunky.”
0
Old school platforming in randomly generated, destructible pixel art caves filled with Indiana Jones-style enemies and traps. Spelunky has that "one more try" quality" to it. (That one didn't count. One more try...)